Gailardia Walkthrough Forum
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757. Admin Feb. 10. 2012 08:30
Max, just click the "1-" link below the posts.
758. Max Feb. 10. 2012 10:35
Thanks Admin!
759. Tom Barrister Feb. 10. 2012 12:43
You get the ore bye walking up to the two squares jutting north of the rest of the level (the treasure chest is to your right) and pressing the selection key.
760. Max Feb. 10. 2012 13:26
Got it! Thanks Tom! Also, is 11-11-10 enough for gold key or should I level some more first?
761. moretimer Feb. 10. 2012 16:22
Where is hero armour?
762. Max Feb. 11. 2012 00:12
I don't have it yet, but the admin posted awhile ago that it's in the cave after you fight the black dragon.
763. Max Feb. 11. 2012 00:26
Everybody keeps talking about the graveyard in Madagus or Magadus (I've seen it both ways), but, is there anything in the graveyard in Romario town?
764. Max Feb. 11. 2012 01:15
I acted on someone's advice from around post no. 200 and went east and then northeast by boat from port town, and the post said this would get me to albama city. Does albama city look like a tower or have I found the red dragon's lair? Please answer quickly cause if it's albama I need to get in quick cause rick died on the way, and if it's not there's no way I'm going into the red dragon's lair with 12-0-11. Please help!
765. Max Feb. 11. 2012 03:53
To Admin especially but anyone else who knows is welcome to answer:
Is there any logic or pattern at all to the order of attack? When I go back around St. Louis Castle for super easy hundred gold, all three people attack, then monsters do. Everywhere else, it's crazy! One thing I have noticed is that nowhere except by St. Louis do all my people attack before any monsters. I would really appreciate an answer.
766. Admin Feb. 11. 2012 08:35
Regarding the order of attack, my experience from playing the Gailardia series is that higher level monsters have a higher probability of attacking first. If you think about it like that, it makes sense. It's like the Initiative stat they had (still have?) in Dungeons & Dragons (higher Initiative > more likely to attack first in a round). I think the games are purposely designed that way.
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